REdit - Room Edit

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OLC Screen Elements - Core:
Base Description: descriptionDescription seen while in room
Name: nameName or Title of room
Area: nameName of area the room is located
Vnum: vnumVirtual Number of room
Sector: nameTerrain sector type (Complete List)
Room flags: [flags]Bank 1 of room flags (Complete List)
Room2 flags: [flags]Bank 2 of room flags (Complete List)
Health rec: percentHealing regen percent rate (not shown if all rates are 100)
Mana rec: percentMana regen percent rate (not shown if all rates are 100)
Move rec: percentMove regen percent rate (not shown if all rates are 100)
Owner: nameOwner of room
Home owner: nameHome owner of room (used for Housing)
Desc Kwds: [stringAny extra description keywords

OLC Screen Elements - Exits:
directionDirection for exit
to [vnum]Destination
Key: [vnum]Vnum of key object (0 for none)
Exit flags: [flags]exit flags, flags that do not reset are in all caps (Complete List)
Kwds: [name]Addition keywords that reference the exit. The first word of this
Desc: descriptionDescription seen when the exit is looked through. This is seen instead of the destination's description.

OLC Screen Elements - Triggers:
Numbertrigger index (used for removal)
RoomProg Vnumvnum of rprog
Triggername of trigger
Phrasewhat fires the trigger

OLC Screen Elements - Variables:
Namename of variable
Typetype of variable
Savedwhether the variable is set to save
Valueinitial value

Room Flags: (Bank 1)
darkMakes the room DARK without any lightsources
no_mobPrevents NPCs from entering the room
indoorsFlags the room as inside without using the INSIDE sector
privateAllows only two livings in the room.
safePrevents non-immortal attacks.
solitaryAllows only one living in the room.
pet_shopFlags the room as a PET SHOP.
no_recallPrevents recall actions
nocommPrevents use of communication channels
imp_onlyOnly IMPS may enter the room
gods_onlyOnly immortals may enter the room
noviewPrevents remote viewing (ie, third eye)
newbies_onlyOnly NEWBIES may enter the room
no_mapDoes not show the minimap
pkAllows Player Killing. Shows as [NPK ROOM]
cpkAllows PK but causes all non-CPK-proof items to be left behind. Shows as [CHAOTIC PK ROOM]
nowhereHides players from where
bankAllows bank functions.
rocksCauses rocks to fall in the room upon entry if the enterer is not flying
lockerAllows locker functions
underwaterFlags the room as underwater. Causes drowning damage if victim doesn't have underwater breathing.
arenaSanctioned Player Killing. This causes immediate death repop.
dark_attackKills you if you do not have a light and the room is dark.
death_trapInstant death at the TICK
real_estateAllows a player to buy the room as a house for 25000 gold. DO NOT USE WITHOUT CONSULTING THE HEAD BUILDER OR SYN. Bought houses can be placed anywhere really. The gohome command checks for being on the same continent.
nomagicPrevents spell casting
helmFlags the room as the helm of the ship. DO NOT USE UNLESS YOU WISH TO DIE A HORRIBLE DEATH.
ship_shopAllows one to buy ships. I KNOW WHAT YOU DID LAST SUMMER.

Room Flags: (Bank 2)
no_quitCannot quit from this room
no_questExcludes the room from being used by generated quests
icyCauses those that not flying to slip on ice
firePrevents ice storms from forming
post_officeAllows post office functions
alchemyIncreases chance of brewing or scribing by 50%.
barGives gossip about pirates and whatnot if you are sitting. DISABLED CURRENTLY
briarsActs like the BRAMBLE sector whereby it causes continuous damage while in the room. When combined with BRAMBLE, the rate of damage is doubled.
toxic_bogActs like the TOXIC BOG sector. It infects victims with a toxic poison that incurs a coughing lag. While inside the bog, the affect is permanent and cannot be healed. Leaving the bog will result in the affect's duration switching to an amount dependant on how long you were in the bog, upto a limit of 100 ticks. When used with the TOXIC BOG sector, the duration accumulates faster.
slow_magicIncreases casting time by 50 to 100%.
hard_magicMakes mana difficult to focus in casting 50% of the time. When used in the CURSED SANCTUM sector, this increases to 75%.
drain_manaDrains away a living's mana. When used in the CURSED SANCTUM sector, the rate appoximately doubles.

Sector Types:
insideMakes the room indoors. The room does not change light levels due to time of day.1
citycity streets2
fieldgrassy fields2
forestlots of trees3
hillshills4
mountainmountain6
swimmou15
noswimDispels flight and blocks most mobs50
tundraThe cold reaches of the polar regions.6
airair10
desertdesert6
netherworldnetherworld5
dockA long walk off a short pier2
enchanted_forestCauses objects to crumble to dust when dropped and it drains away hp, mana and move from sleeping victims.3
toxic_bogA stinking, festering bog loomed by clouds of toxic fumes that no wind that evacuate. It infects victims with a toxic poison that incurs a coughing lag. While inside the bog, the affect is permanent and cannot be healed. Leaving the bog will result in the affect's duration switching to an amount dependant on how long you were in the bog, upto a limit of 100 ticks. When used with the toxic_bog, the duration accumulates faster.17
cursed_sanctumA special sector that has very negative affects on magic.
  • Increases casting time by 50 to 100%.
  • Increases the affect of drain_mana.
  • Makes mana difficult to focus in casting 50% of the time. When used with hard_magic, this increases to 75%.
  • 1
    brambleGnarled and tangled thorny bushes. They cause continuous damage while in the room. When combined with briars, the rate of damage is doubled.5
    Green sectors are considered in nature, returning true for the ifcheck innature.

    Exit Flags:
    doorCan be opened and closed
    closedThe door is closed
    lockedThe door is locked
    pickproofThe lock cannot be picked
    nopassBlocks pass_door'd mobiles
    easyThe lock is easy to pick
    hardThe lock is hard to pick
    infuriatingThe lock is infuriating to pick
    nocloseThe door cannot be closed
    nolockThe door cannot be locked
    hiddenThe door cannot be seen until searched
    foundThe door has been found via search
    brokenThe door has ben bashed
    nobashThe door cannot be bashed
    walkthroughHides the exit from the exit compass
    nobarPrevents the door from being barred

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